Human-Computer Interaction, Play Research, Aesthetics
The exploration of datasets as a departing point for the creation of artworks. A prominent case is the works directed by media artist Refik Anadol. The particular context of logging digital gameplay metrics generates significant amounts of data and poses challenges and opportunities for finding meaningful and informative visualizations to help game designers interpret what might be happening when players find new ways to explore their game prototypes.
This project aims to experiment with computational audiovisual art methods to research new audiovisual experiences – and geenrate design insights – based on game play datasets.This may involve creating one or more works to explore and demo what can be done in this exploratory direction. There is no a priori requirement of functional use apart from enabling the exploration of aesthetics and fruition of a meaningful experience.